#pragma once
#include "IBaseState.h"

class CMainMenuState : public IBaseState
{
public:
	CMainMenuState(void);
	~CMainMenuState(void);
	
	void Enter();
	void Input(CRetroInput* pInput);
	void Update(float fDeltaTime);
	void Render(CDirect3D* pRender);
	void Exit();
	inline StateType Type() { return STATE_MAINMENU;}
};

